The Master of Game Assets is a comprehensive course that trains professional 3D Artists and Digital Sculptors, specializing for the video game industry
The Master's in Game Assets is aimed at those interested in Game Design who want to work in the production phase of creating the 3D models of Characters (characters), Environment (environment) and Props (objects) that make up the visual world of video games. The Game Assets training course addresses advanced modeling techniques (low poly and high poly) of characters and environments for Video Games through the use of professional software such as Autodesk Maya and ZBrush. It will then move on to texture creation with Photoshop and surfacing with Substance Painter and Substance Designer. This is followed by the rigging module. Students will learn how to handle importing assets rendered with Marmoset Toolbag within the real time rendering engines Unity and Unreal Engine.
By participating in this Master's program, you will obtain:
- Rainbow Academy Certificate of Attendance
- Autodesk Certification
To learn more, attend the next Open Day