The Master of Game Assets is a comprehensive path to becoming a Game Artist specializing in modeling and surfacing for Video Games on the Unreal Engine platform.
The Master's in Game Assets is aimed at those interested in Game Design who want to work in the production phase of creating the 3D models of Characters (characters), Environment (environment) and Props (objects) that make up the visual world of video games. The Game Assets training course addresses advanced modeling techniques (low poly and high poly) of characters and environments for Video Games through the use of professional software such as Autodesk Maya and ZBrush. It will then move on to texture creation with Photoshop and surfacing with Substance Painter and Substance Designer. This is followed by the rigging module. Students will learn how to handle importing assets rendered with Marmoset Toolbag within the Unreal Engine graphics engine.
The module dedicated to Unreal Engine is supervised by Emanuele Taddei, Unreal Authorized Instructor and Team Leader of the Interactive in Rainbow CGI department.
By participating in this Master's program, you will obtain:
- Rainbow Academy Certificate of Attendance
- Autodesk Certification
To learn more, attend the next Open Day