master

Game Production

The Master Game Production is the complete course for Video Game Production in all its phases, with a specific focus on game design and programming in C# with Unity

The Master of Game Production is a career path in Video Game Production for those who want to turn their passion for Videogames into a concrete job opportunity. This course covers all stages of the production process of a videogame: from game design, programming, Virtual Reality and Augmented Reality, to the publication of the title and the study of marketing techniques to be competitive in the videogame market. In one year of professional training, students will acquire the theoretical knowledge and technical skills to make a video game from scratch.

The Game Production course aims to create complete professionals who are able to work in the world of 2D and 3D Videogames Programming and Production

For those who wish, Rainbow Academy gives the opportunity to individually take the Pre-Production and Graphics Production module or the Video Game Programming module.

By participating in this Master's program, you will obtain:

  • Rainbow Academy Certificate of Attendance
  • Autodesk Certification

To learn more, attend the next Open Day

Course Objectives and Competencies

Production workflow management
Personal portfolio production
Video game production

Professional opportunities

Videogame Programmer
Videogame Tester
Game Designer

Instrumentation needed

A PC must also be owned at home for attendance.
Minimum PC requirements: Microsoft® Windows® 10 -- Processor: Intel Core i7 12th Gen or AMD Ryzen equivalent
Ram at least 32GB -- Minimum Video Card: Nvidia RTX 3060/4060 or higher
HDD/SSD: 1 TB
MAC use is not recommended
For Online attendance: stable internet connection, headset with microphone, graphics tablet, dual monitors and webcam

Prerequisites

High school diploma
Basic computer skills and excellent command of PC use.
Excellent aptitude for computer subjects
Maximum age 35 years

Software

  • Maya
  • Substance Painter
  • Unity
  • Photoshop
  • Zbrush

Workshop

Included in the tuition are workshops in Python and Motion Capture

Departure Course start December 3, 2024 ・ Places available
Duration 12 months - 340 hours
Frequency Tuesday and Thursday ・ h: 14:00 - 18:00
Didactics Onsite / Online
Cost 6,900 (including statutory charges)
Single Module Cost Pre Production and Graphics Production: €3,300 || Single Module Cost Video Game Programming: €4,200

Choose the payment method you prefer: lump sum or installment. Learn more about how to apply for financing

Courses that are short in duration and cost less than €1,000 do not require funding.
Open days are not required for Zbrush and After Effects courses, just request information on the contact page about that course and request registration documents.

Enrollment procedure

1. Attend the Open Day

The first step is to attend the OPEN DAY. Reserve your spot

2. Support the interview

Afterwards, you will be able to take the one-on-one interview with those in charge of the Academy's Orientation Department.

3. Confirm your enrollment

You will be able to request enrollment documents from our secretary's office.

4. Choose the payment method

Choose the payment method you prefer: lump sum or installment. Learn more about how to apply for financing

Courses of short duration and costing less than €1,000 do not provide funding.

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Game Production

Educational Program

Production Workflow

It starts with the basics to understand the process and the rules that guide it

Introduction to Maya:

Using the international market-leading software Autodesk Maya, the first props begin to be produced

2D Creation and Optimization

Introduction to Photoshop software and 2D creations for Videogames

3D Asset Creation and Optimization

Creation of 3D Assets, customization and optimization of the graphics part

Game Design

Work on the static and animated graphic structure of video games. We will focus on the idea, packaging and graphic structure of the Video Game

Level Design

Map construction. First approach and overview in Unity. Project set up, interface and management of all assets will be addressed

Game Development base

From explaining the user interface to animation and automation systems

Advanced Game Development

Advanced scripting in C# and plugins, AI and Character System, In Game Cinematics and VFX, Building, exporting, and debugging and profiling techniques are addressed

AR/VR

Augmented Reality and Virtual reality, The 360-degree world: a new way to enjoy and interact with reality

Live Game Creation and Publishing

Live sessions aimed at the realization of an entire Videogame ready to be placed on the market

Advanced Workshops

Dedicated module on in-depth programming in Python and Motion Capture workshop

Final Portfolio and Reel Production

The Showreel is the business card of those who want to work in this field. It represents the best of your artistic and technical but also communicative skills to show to companies